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ToggleAny game’s visual design is built around colors and shapes. Not only do they make the game look beautiful, but they also act on the player psychologically. For game developers, the colors and shapes they choose for their characters not only evoke certain emotions but evoke certain associations, too.
From a psychological perspective, this article will explore how colors and shapes are used in-game character design. Understanding the fine details of visual design choices helps developers be more careful in creating characters that resonate with the players far more deeply.
The Psychology of Color in Games
Color is one of the most instantaneous ways we evaluate things. Within 90 seconds, people make a subconscious judgment about an environment or design based on color alone. Game developers can utilize color psychology to shape first impressions of characters.
Colors bring out different psychological and physiological reactions in people. Certain hues are associated with specific traits that can be used to hint at a character’s personality.
Here are some of the most common color associations in games:
- Red. Power, strength, aggression.
- Blue. Calmness, intelligence, composure.
- Green. Nature, health, luck.
- Yellow. Happiness, imagination, optimism.
- Purple. Mysticism, creativity, wealth.
- Black. Evil, death, fear.
- White. Purity, peace, innocence.
Most game characters use a combination of two to three dominant hues in their color scheme. These pairings are often complementary colors (opposites on the color wheel), which not only looks vibrant but also creates visual contrast, depth, and balanced characterization.
Some archetypal color pairings for common character alignments:
- Heroes. Red, blue, white.
- Villains. Red, black, purple.
- Anti-heroes. Red, black.
- Mages/Sorcerers. Blue, purple.
- Rogue characters. Green, brown, black.
- Healers. White, green, yellow.
Color meanings can vary slightly depending on shade and saturation factors. However, at a high level, the psychology behind color choice gives players clues about a character before any backstory is revealed. Working with a character design agency ensures that these elements are expertly woven into the visual narrative, elevating the storytelling potential of game characters.
Shape Psychology in Character Design
Shapes are another impactful subconscious trigger used in game art and visual development. The form, volume, silhouette, and structure of a character communicate non-verbal cues about their attributes.
Different shapes have symbolic meanings we instinctively attach to people and things. Simplistic shapes like circles, squares and triangles have been studied in depth by psychologists:
- Circles. Community, relationships, harmony.
- Squares. Stability, balance, structure.
- Triangles. Action, tension, conflict.
Most game characters are not just a single shape. However, certain shapes tend to dominate and get amplified in their core visual design. Combinations of shapes help reinforce personality traits:
- Heroes. Triangles in costumes and poses.
- Villains. Angular, overlapping shapes.
- Funny Characters. Round, bubbly shapes.
- Confident Characters. Symmetrical, rectangular shapes.
- Quirky Characters. Mismatched, irregular shapes.
Shape designs across minor characters should vary to make each one look unique. However, for major characters, consistency in shape patterns helps cement recognition and inform the character’s essence.
There are also more nuanced shape implications in things like:
- Face/Body Proportions. Heroic traits in V-shaped bodies.
- Poses. Curved poses seem more friendly/fun.
- Props. Jagged weapons indicate unrest/volatility.
Shape psychology gives designers an unspoken vocabulary to build compelling, symbolic characters that pop on screen.
Best Practices for Color and Shape Psychology
Let’s look at some best practices for leveraging color/shape psychology to enhance games:
Set character expectations. Use color and shape as subtle visual cues to manage expectations around characters. Red, angular bad guys telegraph danger ahead, while soft, green healers feel non-threatening.
Reinforce with other design elements. Keep colors/shapes consistent in costume design, props, effects, user interfaces, environments, etc, related to the character.
Use contrast wisely. Complementary colors and distinct shapes help characters stand out from their environments and each other. However, don’t overdo discordant contrasts,
Consider cultural contexts. Color meanings can vary across geographies. For example, white signifies death in Asia, while purple symbolizes wealth in Europe. Adjust hues appropriately.
Own color/shape combos. Create original visual styles for characters rather than copying from genre conventions. This will make them more memorable.
Connect color to gameplay. If fire is a major game mechanic, use warm reds or oranges in the UI and characters wielding fire-based attacks.
Shape-match accessories. Accessories should coordinate with a character’s established shape patterns. For example, a wild, spiky hairdo on a rounded, bubbly hero can feel disjointed.
Set up color/shape transformations. Evolving colors/shapes over the course of the game reinforce character growth arcs.
Analyze competitors. Study market leaders in the genre to inspire ideas and see what resonates with players already. Identify white space opportunities.
Refine designs iteratively. Seekd often feedback feedback from team members and players. Be willing to rework unappealing color and shape choices.
Psychology-driven color and shape decisions enable game creators to create emotive, iconic characters that will stay with players long after the game is over. A picture really does paint a thousand words, so make sure your game art choices speak volumes in a strategic, psychologically attuned way.
The Impact of Color and Shape on Player Perception
Split-second judgments of characters based on visual design cues prime players to interact with those characters in pre-defined ways. These instinctive perceptions happen whether we want them to or not.
Let’s break down how colors/shapes sway common initial perceptions:
- Trustworthiness. Light colors and round edges feel sincere.
- Likeability. Bright, saturated hues feel energetic/fun.
- Competency. Darker colors and angular shapes read authoritative.
- Attractiveness. Soft color blends and symmetrical shapes draw positive evaluations.
- Rememberability. Vibrant palettes and distinctive silhouettes cement recall.
Research on video game characters over the last decade confirms visceral color/shape reactions from players:
- Angular shapes increased perceptions of evilness in enemy characters.
- Blue colors boosted impressions of intelligence for allied characters.
- Mismatched colors/shapes on characters undermined likeability evaluations.
- Hero characters with red capes were rated as more heroic and powerful.
The human brain takes shortcuts that are informed by evolution and association. We automatically assign stereotypes based on the superficial, and game art choices directly contribute to this.
While first impressions are not everything, visual design elements set the stage for how open and positively predisposed players are to different characters in the vital first minutes of gameplay.
Psychology-fueled decisions around color and shape craft more relatable, meaningful connections between games and players right from the start.
Character Archetypes and Shape Design
Let’s explore how some traditional character alignments and archetypes leverage shape psychology in their visual design motifs:
Heroes/Protagonists
The classic hero silhouette has a strong V shape c,ommunicating strength, courage and capability. Broad shoulders, a narrow waist and a proud, straight posture project confidence. Hero costumes often have triangular pauldrons, breastplates, logos and capes, drawing the eye towards this power V shape. More realistic human heroes may forgo the exaggerated V shape for more believability while still using triangular cues in their design.
Villains/Enemies
Pointy shapes dominate villain design across many game genres. Exaggerated angular shoulders, distinct spiky hairstyles and gaunt facial features heighten impressions of threat. Flowing capes, fanged smiles and hunched postures signal ominous intent. Weapons like spears, axes and swords reinforce the jagged shapes. Sci-fi/fantasy villains take angular, weaponized cybernetic and creature design further. The angularity provokes feelings of danger and unpredictability in players.
Anti-Heroes
Anti-heroes occupy a gray area between good and evil. Their visual design often balances elements of heroes and villains. While their goals may be noble, their methods can be harsh. Dark colors, facial scars and skull/serpent motifs project the anti-hero edge. But small style touches like a trench coat rather than a cape or an oval facial shape soften them slightly away from pure villain territory. Anti-heroes feel morally ambiguous and keep players guessing.
Mages/Sorcerers
Mages and sorcerers are magic wielders who use spells and incantations over brute force. Their costumes tend to layer robes, looser garments, oversized shoulders and hoods/hats. The silhouette appears almost shapeless compared to the shape of the defined hero V. Mystical symbols, books and magical staffs/wands reinforce their scholarly vibe. Blue, purple and black colors further connect with the fantasy expectations of wise magicians and wizards.
Healers
Healer characters focus on restoring health and curing ailments. Their visual design centers on round, inviting shapes and light, bright colors. Smooth domed hats, glowing restoration spells, crosses and heart shapes reinforce goodness. Flowing dresses, robes and angelic wings project nurturing feminine energy. The goal is to make them feel comfortable and able to care for even the most grievously wounded.
As we can see, the simple use of pointed or rounded shapes combined with thoughtful color selection helps cement major character types. While archetypes have common expectations gamers are familiar with, new twists can also emerge using psychological principles.
The Interplay of Color and Shape Psychology on Characters
Now that we have covered colors and shapes independently let’s discuss how they work together to define a character.
Character color and shape choices should not occur in isolation. They need to harmonize to create the desired impact. For example, a fierce barbarian clad in bright pink may feel a little silly due to a style mismatch.
Some tips for integrating color and shape psychology:
- Start with limited colors and build outfits from there.
- Identify crucial shapes/silhouettes, then brainstorm fitting colors.
- Re-render characters in different hues to test what “feels” right.
- Model weapons/accessories after color and shape patterns are set.
- Use colors to draw attention to key shapes and vice versa.
When used strategically – colors and shapes trigger emotional responses toward game characters across two different channels for a multiplier effect. Players won’t be consciously aware, but the combination will register subconsciously.
Complementary colors and shapes also just look more aesthetically pleasing. The principles of art and design help unify character visuals for beauty and harmony.
Let’s see how the interplay of color and shape psychology might influence perceptions of the below character examples:
Wizard Character
Purple robes and cape highlight rounded edges visible underneath for an open, friendly vibe countering expectations of stuffy wizards. The staff provides warmth and a sense of wisdom.
Forest Archer Character
Green and brown earthy tones blend into triangular leaf pauldrons. Long hair and a headband convey the atmosphere of a forest guardian. There is a naturalness tying color and shape cues.
When well orchestrated, color and shape combinations create instantly recognizable archetypes. However, subtle twists through artful pairings also enable more original, stand-out characters
Conclusion
This deep dive into the psychology behind colors and shapes in games just scratches the surface of how they influence players. Entire academic courses and books dive into specifics across game genres, demographics and cultural nuances.
The key takeaway is that visual design choices matter because we are wired to assign meaning to colors and shapes, whether consciously or not. Savvy developers craft appealing characters based on technical feasibility and psychological potential.
Colors and shapes allow artists and game designers to tap into emotions and associations, build symbolic personas, and manage expectations. Contrast draws attention to points of focus, while harmony ties disparate elements together.